Includes one year of support and maintanance. Allows you to fragment geometry objects. Ability to use Home Grid as infinit Unyielding plane.
|Date Added:||24 September 2009|
|File Size:||67.36 Mb|
|Operating Systems:||Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X|
|Price:||Free* [*Free Regsitration Required]|
New Brick frag type. Produces clean and PhysX friendly convex wood splinters. Allows you to use deformable objects as Unyielding objects and affect on simulated objects. New Voronoi Irregular frag type.
RayFire license is Perpetual and provides one year of Support and Maintenance which includes all new releases for Free. Simply attach all selected objects into one object. Interactive selection for Impact Object list: Fixed bug causing Max freezing and crashing. Build with iterations fragments box 35 seconds. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength.
Current RayFire Bullet v1 build supports only Rigid Body simulation, it allows to use the same dynamic simulation features supported by PhysX engine, except Constraints.
Changed Fragmentation by Shapes feature. Custom Fragmentation properties for Interactive Demolition depth levels. Turns out Editable Poly fragments may cause file corruption in some cases. Allows You to assign custom fragmentation options for each object.
Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Fixed bug for sliding Impact objects in Interactive Demolition System simulation.
Allows you to create simulation by manually dragging timeslider. RayFire Educational Educational license provides access to all released features.
Geometry and transformation caching Animatable speed property Playback by playback graph Reverse playback Caching with respect to Visibility track Gool activation by animated Sub Object gizmo.
Fixed bias at demolition for Sleeping objects. Objects less than defined value will not be added in simulation.
Rayfire tool plugin 1.55 download
Rayfire tool plugin for 3ds max 9 Rayfire studios rayfire tool plug in for 3ds max purchase hotel-irotama. Cluster feature for Glueing. New feature in this build is Shatter modifier. Removed "Demolish group" feature. RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.
Various Fixes and Speed improvements. Makes Voronoi frags more natural looking. RayFire Gayfire gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things.
Trace Maps link in About.
Each fragment can be demolished further with proper amount of collision strength. Custom UI properties for each fragmentation type.
Rayfire tool plugin download
RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak rayfiree, blow up, burst, detonate, explode and do. Using this mode You dont ought to add object in the list every time You want to fragment or explode something, just select objects and do whatever You want.
Set spinner to 0 to disable it and explode all objects.
New "Remove PhysX modifier" tool in Tools menu.